When I do a stock check I create a BSX file with all the items supposedly in the locations I'm checking, all with a quantity of 0. I then add or subtract to ensure my online inventory matches my actual inventory. Had to make a bunch of changes today which is unusual but I haven't checked these particular locations in a couple of years (always forget), and I'm sure I just imported the file the way I always have before.
@Graham that workaround only works for just subtract items, if you wan to update some part of your inventory by adding there and removing here the merge tool is helpful.
@Hoddie So to clarify, you upload a BSX File, using "Brickstore .BSX file Merge new Items", and some of those items have a negative quantity, such as -2? And you would like for the system to treat that as a relative quantity, and adjust the quantity in the system? So setting 8 to 6 rather than 8 to -2? What happens at the moment, do you receive a warning/error or are they just silently ignored?
Assuming all of that is correct, I've removed the check which throws a warning for quantity < 0 where the upload type is merge, and the quantity merge type is adding the quantity from the file to the existing quantity.
Comments
I was importing with (Merge new items) here:
https://www.brickowl.com/mystore/inventory/import
When I do a stock check I create a BSX file with all the items supposedly in the locations I'm checking, all with a quantity of 0. I then add or subtract to ensure my online inventory matches my actual inventory. Had to make a bunch of changes today which is unusual but I haven't checked these particular locations in a couple of years (always forget), and I'm sure I just imported the file the way I always have before.