I'm using the id_lookup API call to obtain a corresponding BOID to a part's design ID, which in some cases provides a lot. I know there's an optional id_type parameter; what are the possible values I can use for it?
The only value I'm aware of is "bl_item_no" to translate a BL_ID into a BOID. The reverse translation isn't possible (as BrickLink's claims of intellectual property covers their part names).
Basically I've been experimenting with trying to replicate the functionality of LDD Manager using the Brick Owl database. (LDD Manager is a tool that checks LDD files for valid part-colour combinations, and can do a few other things - in particular, export a wishlist to the other site.) Although LXF files can be uploaded to one's wishlist here, I wanted the ability to check whether a part exists in the colour I've used, so I can go back and correct it if necessary.
I'm giving this a go because LDD Manager hasn't had its database updated for a long time, and using it to check LDD files often results in newer parts being completely ignored.
One small hurdle is with decorated parts, which LDD gives a decoration ID in addition to a colour and design ID; these will probably have to be manually mapped.
In the picture here we have: - a double-sided head with a decoration ID of 600052,0,59878 (not sure what the middle one is) - a 2x2 tile with decoration ID 55350 - a minifigure torso (front decoration, no back decoration) with decoration ID 600078,0.
So each pattern has its own numeric ID, and parts can have more than one.
Comments
Thank you for the responses!
(LDD Manager is a tool that checks LDD files for valid part-colour combinations, and can do a few other things - in particular, export a wishlist to the other site.)
Although LXF files can be uploaded to one's wishlist here, I wanted the ability to check whether a part exists in the colour I've used, so I can go back and correct it if necessary.
I'm giving this a go because LDD Manager hasn't had its database updated for a long time, and using it to check LDD files often results in newer parts being completely ignored.
One small hurdle is with decorated parts, which LDD gives a decoration ID in addition to a colour and design ID; these will probably have to be manually mapped.
- a double-sided head with a decoration ID of 600052,0,59878 (not sure what the middle one is)
- a 2x2 tile with decoration ID 55350
- a minifigure torso (front decoration, no back decoration) with decoration ID 600078,0.
So each pattern has its own numeric ID, and parts can have more than one.